package dp.mobile.glwrapper;

public class GLTexture {
	public GLTexture() {
        reset();
    }
	
	public GLTexture(GLTexture other) {
		Resource 	= other.Resource;
		Name		= other.Name;
		Width		= other.Width;
		Height		= other.Height;
		Loaded		= other.Loaded;
		Tint		= other.Tint;
	}
    
    public void reset() {
        Resource 	= null;
        Name 		= -1;
        Width 		= 0;
        Height 		= 0;
        Tint		= 0xffffffff;
        Loaded 		= false;
    }
    
    public String Resource;
    public int Name;
    public int Width;
    public int Height;
    public int Tint;
    public boolean Loaded;
}
